Build a City Challenge

The Build a City Challenge

Sims 3 – Sunset Valley Version

Overview, History and Credits

Overview:     The goal of this challenge is to start with a completely blank neighborhood and a single Sim and to create an entire “Sim City.”

Authors:       Carizzo08, simentalove, and SimsDivaD

Source:        Official Sims 2 BBS / Boolprop Forums

Links:          

History:        The Build a City Challenge was created for The Sims 2 by clintcasey85 who posted it on the Sims 2 BBS. The rules were later re-written for clarity and posted to the Boolprop forums by PnkPnthr334.

Carizzo08 and simentalove posted an initial Sims 3 version on the Boolprop forums. SimsDivaD modified their version of the rules for personal gameplay. These modifications include additional challenges to unlock specific lots, some modifications and clarifications in the Career Unlocking section, additional Start Up rules, and Boomtown-style Class-Based Neighborhoods.

Starting Out

  • Start out with a blank neighborhood. You can find blank Riverview and Sunset Valley neighborhoods available for download on ModTheSims. You WILL need an account, but the downloads are free.
  • Save all community lots to your Sim Bin. (You can also save any residential lots to your Sim Bin that you would like to use during the challenge.)
  • Delete all residential and community lots except for ONE of the following so that you start with only one community lot. These lots are available because they blend in with the natural landscape and do not contain any manmade structures.
    • Stoney Falls
    • Pinochle pond
    • Crystal Springs
    • Summer Hill Springs
    • Recuve Strand
    • Sunnyside Strand
  • Create a single Sim to be your founder and move them into a lot. (Select a Poverty Class lot if you are playing with the optional Boomtown-style Class System explained below). The Sim can be made however you choose (looks and personality) and their home lot can be any size (the smaller the better since money will be tight)
  • Create a Placeholder Lot. Use your imagination and give this placeholder lot a theme. You can create a Bed and Breakfast, an Asylum, a Hotel, a Halfway House/Group Home or anything that inspires you. Don’t create a “lot story” that is too compelling because you will never play this lot. Build the lot from scratch or place one you have downloaded or extracted from the game.
  • Create a “family” of any combination of 8 Sims (Young Adults, Adults and Elders) and place them on the Placeholder Lot.These will serve as your Townies.
    • You can create either one sibling relationship or one parent-child relationship for two members of your townie household. All other household members must be roomies.
    • You can make these Sims look however you want but you must randomize their traits using the dice.
    • If the townies die before becoming playable, their gravestones do not count towards the graveyard.
    • Once the townies have moved out of this lot into the city, they cannot be replenished. You only get 8 townies to help you get started.
    • Playable Sims can’t visit this lot UNLESS they have one best friend who lives there. You must initially meet and befriend at least one townie on the town before visiting this lot.

General Gameplay Rules

  • When Sims have children, it is up to you whether or not they remain at home or move out. Keeping them home means a higher lot value, which can earn an airport (rules in a later section). Moving them out means more households and more community lots. Choose which works best for you.
  • After the founder, new households may be moved into pre-built houses or blank lots.

Optional Gameplay Options

  • Story Progression - You can choose to play with Story Progression ON or OFF
    • Story Progression OFF – As your neighborhood expands, you must play EVERY household for the same amount of time
    • Story Progression ON – Change households at will for the duration of the challenge. Play out the lives of Sims you find interesting, strategically choose to play Sims whose lifetime wishes or developed traits could advance the community in some way, or simply free play for fun.
  • Create a Boomtown-style Collection of Class-Based Neighborhoods in your city. See the Boomtown-Style Neighborhoods section at the end of this document for rules on how to craft the lots in these neighborhoods.
  • Replenish the Placeholder Lot – This optional rule allows you to continue to add Sims to your Placeholder Lot to keep “townies” in the neighborhood for the duration of the challenge.
  • Change the Lifespan of your Sims – It is recommended that you play this challenge either at the Default Lifespan (Normal/90 Days) or the Long Lifespan (Long/190 Days).  However, you can choose any lifespan you want.

Community Services

  • Sims may not have fire detectors or burglar alarms until the first position in the Law Enforcement Career is unlocked (rules in the career section).
  • Sims may not call for any services except for the Baby-sitter and Adoption at the start of the challenge. Service calls are unlocked when the population reaches 500 (figuring out population is in the next section). Pizza delivery is unlocked with a population of 3,000.
Service Initial State Requirement to Unlock
Newspaper Delivery Unlocked -
Police

Locked

Unlocked with Law Enforcement Career

Fire Department

Locked

Unlocked with Law Enforcement Career

Adoption Service

Unlocked

-

Pizza Delivery

Locked

Population 3,000

Repairman

Locked

Population 500

Maid – Recurring

Locked

Population 500

Baby-sitter

Unlocked

-

Increasing the Population of Playable Sims and Households

The actual number of Sims residing in your city can increase in one of the following ways:

  • By adding earned CAS Sims
  • Using the Placeholder Lot described above
  • By meeting and befriending eligible Service NPCs and moving them into an existing household by marriage.
  • By adopting children

At any time, you can move a Sim who is a Young Adult or older to a new home to increase the number of households.

The Sim Multiplier

The goal of this challenge is create a city with a population of at least 50,000. Of course you won’t literally have that many Sims to worry about. This number is purely figurative and that is where the Sim Multiplier (SM) will come into play.

The SM is just a number that you will multiply your number of playable Sims by in order to get the city’s population.

At the start of the challenge, the SM is 1. As you progress and unlock certain additions for your neighborhood you’ll increase your SM. Points for your SM are added as follows:

+1 for your first community lot

+1 when you reach a total of 5 community lots

+1 for every 5 additional community lots

+1 when the first Sim invests in a business (see the Investing section)

+3 when 4 businesses have Investors

+5 when all 11 businesses have Investors

+2 when the first Sim owns 1 business outright

+6 when Sims own 4 businesses

+10 when all 11 businesses have owners

+5 for each Airport

Note that each of the above increases to the Sim Multiplier can be taken only once except for the addition of +1 for every community lot and the addition of +5 for each airport.

From now on when population is mentioned, it simply means your total number of playable Sims multiplied by your SM.

Unlocking Neighborhood Additions

You will earn one community lot for every 4 Sim Households. Community lots add to your SM, and for each community lot you also earn 1 CAS Sim. [You don’t have to add the new Sims as you earn them. You can save up and add whole families if you choose.]

Before you cleared Sunset Valley of all community lots, it contained 29 premade lots. Each of these lots was added to your Community Lot bin during setup.

When you have created enough households to add a community lot or a neighborhood addition, you can add one of these to it’s original location on the community map or you can create an equivalent replacement if you are attracted to the “Build” in Build a City.

These options are first described then they are summarized in a table. As the table describes, some lots can be added at any time AS LONG AS THERE IS AN EARNED COMMUNITY LOT AVAILABLE. The placement of others may depend on the achievement of a mini-challenge, a certain population or a specific goal.

Suggestions are provided in an appendix on hacked objects that may help you to manage certain aspects of the challenge, such as the Community Tax. See this section if you would like to learn about these options.

Airports: Airports will be the hardest to build, because they are so large, and so expensive.

1)    You can take a weekly tax from each household. This tax would be 5% of their lot value. To do this you may use the familyfunds cheat, a hacked object (ex. ATM), or buy an item(s) that equals the tax value and leave in your Sims inventory. Once you have collected $1,000,000 in taxes you may add your airport. If you choose this method make sure you keep track of how much you’ve collected, and a calculator will be useful. The community will name this airport n a special election.

2)    Reach a population of 50,000, and the state will build your neighborhood an airport for free. This option is only good if you simply want to meet the population goal, as this would mark the end. However, if you play beyond the goal, this method may work for you.

3)    Have a wealthy Sim donate $1,000,000 to build an airport. Move this Sim to a smaller lot if you need to, in order to subtract the money from their funds using any method you choose. They can name the airport what they want.

4)    Have a wealthy Sim donate $500,000 and another donate another $500,000 to build an airport. They can name the airport what they want.

Until you get an airport, Sims may not go on vacations. So, if you plan on buying World Adventures, you will want an airport. In addition to adding to your SM, for each airport you also earn 5 CAS Sims. [You don’t have to add the new Sims as you earn them. You can save up and add whole families if you choose.]

Art Gallery: Unlocked when a Sim achieves the Master Painter Skill Challenge

Bookstore: Unlocked with a population of 1,000. This earns you 1 CAS Sim. [You don’t have to add the new Sims as you earn them. You can save up and add whole families if you choose.]

Central Park: Unlocked when a Sim in the Politics career track becomes the Mayor (Level 7)

Graveyard: Must have 20 deaths first. Until then, if you really hate ghosts, you can keep the tombstone in someone’s inventory.

Community Gyms and Workout Facilities: Must have at least 5 Sims maximized the Athletic Skill in order to have enough demand for these facilities.

Community Pools: Available when population reaches 500

School: Your kids cannot go to school until the population reaches 250. Once it does, place your school, and they can go off to school each day. At 500, you can place a second school. This will earn you 5 CAS Sims, which you could use as students perhaps. [You don’t have to add the new Sims as you earn them. You can save up and add whole families if you choose.]*Note: This may not work to have two schools, as I have never done it, but you might be able to choose which school they go to, and then you could have one be a high school, and one be an elementary school*

Supermarket: Unlocked with a population 3,000. At this time, you can order pizza delivery. This earns you 1 CAS Sim. [You don’t have to add the new Sims as you earn them. You can save up and add whole families if you choose.]

Other Parks and Beaches: Can be added any time

Community Lot Name Related Career Can Invest In Skill Class Lot Type Added
28 Hour Wellness Gym None No No Gym After 5 Sims max Athletic Skill
350 Oak Grove Road None No No Empty Anytime a Community Lot is available
Central Park None No No Park When a Sim Becomes Mayor
City Hall Politics No Charisma Public Service When the Politics Career Track is Unlocked
Community School for the Gifted None No Painting School Every 250 Residents
Crystal Springs None No No Park Anytime a Community Lot is available
Divisidero Budget Books Part-Time Yes No Bookstore Population 1,000
Doo Peas Corporate Towers Business Journalism Yes Writing Business When the Population reaches 1000
Everfresh Delights Supermarket Part-Time Yes Fishing Grocer Population 3,000
Fort Gnome Military Base Military No Handiness Public Service When the Military Career is Unlocked
Hogan’s Deep Fried Diner None Yes Cooking Restaurant Anytime a Community Lot is available
Landgraab Industries Science Facility Science Yes Science & Gardening Business When the Science Career is Unlocked
Le Petit Shark Pool Center None No No Pool Population 500
Little Corsican Bistro Culinary Yes Cooking Restaurant When the Culinary Career is Unlocked
Llama Memorial Stadium Athletic Yes Athletic Venue When Athletic Career is Unlocked
Lofty Cerulean Blue Pool None No No Pool Population 500
Maywood Glen None No No Park Anytime a Community Lot is available
Mirabello Plaza N/A No No Grocery Store, Theatre & Bookstore See Plaza vs. Individual Lots below this Table
Old Pier Beach None No No Beach Anytime a Community Lot is available
Outstanding Citizen Warehouse Corp. Criminal Yes No Business When the Criminal Career is Unlocked
Papyrus Memorial Library None No No Library Population 250
Pinochle Pond None No No Park Anytime a Community Lot is available
Pleasant Rest Graveyard Part-Time No No Graveyard When there have been 20 Deaths in the City
Police Department Law Enforcement No No Public Service When the Law Enforcement Career is Unlocked
Recurve Strand None No No Beach Anytime a Community Lot is available
Sacred Spleen Memorial Hospital Medical Yes No Hospital When the Medical Career is Unlocked
Sharma Day Spa Part-Time Yes No Service Population 500
Stoney Falls None No No Park Anytime a Community Lot is available
Summer Hill Springs None No No Park Anytime a Community Lot is available
Sunnyside Strand None No No Beach Anytime a Community Lot is available
Sunset Institute of Modern Art None No No Art Gallery When a Sim Becomes a Master Painter
Wilsonoff Community Theatre Music Yes Guitar Venue When the Music Career is Unlocked

Mirabello Plaza vs. Individual Lots

In Sunset Valley, the Bookstore, Grocery Store and Theatre are all located in the same lot, which is called Mirabello Plaza. Each venue has a different unlocking requirement, so you can use one of the following methods to place these lots:

HARD – Add the individual businesses to your Community Lot bin from Riverview and add each lot according to the Placement/Unlocking rules where they will fit in Sunset Valley. Place Mirabello Plaza once each lot has been earned as long as there is an available earned community lot.

MEDIUM – Add Mirabello Plaza once 2 of the 3 Placement rules have been met.

EASY – Add Mirabello Plaza once 1 of the 3 Placement rules has been met.

Unlocking Careers

At the beginning ALL careers are locked, meaning no job for your founder. You must find other ways to make money (painting, novels, music, gardening, scavenging, etc.). This section describes how to unlock each career.

Athletic: The Athletic Career earns an open position for each player who completes all athletic skill challenges (e.g. Body Builder, Marathon Runner, and Fitness Nut). It is unlocked when it has been topped.

Business: The Business Career track is unlocked for the Sim that owns a share in every business. It is unlocked when it has been topped.

Criminal evil/thief: Wherever there are people there is also crime. The Criminal Career track gets one opening when your population hits 100. Every time a Sim reaches the top of the criminal career they open an additional position in both the Criminal and Law Enforcement careers. The Criminal career is never truly unlocked, but can have many open positions.

Culinary: The Culinary Career earns an open position for each player who completes all the cooking skill challenges (e.g. Star Chef, World-Class Chef, and Menu Maven). It is unlocked when it has been topped.

Journalism: When the town reaches a population of 1,000 the first position in Journalism is unlocked. An additional spot is added for every 5 Sims who reach the top of ANY career increasing the number of newsworthy Sims in the community.

Law Enforcement Forensic Analyst/Special Agent: A position in Law Enforcement is unlocked when one of the following events occurs:

  • There have been 3 burglaries
  • The population reaches 500
  • There have been 3 fires in residential homes
  • A playable Sim reaches the top of the Criminal career

Medical: The first position in the Medical career is unlocked when the town population reaches 1,000. Additional openings are available for every 5,000 residents.

Military: A position is open for every 4 households. It is unlocked when it has been topped.

Music Rock/Symphonic: The Music Career earns an open position for each player who becomes a Master Guitarist. It is unlocked when it has been topped.

Politics: Politics is completely unlocked as a career choice when the town reaches of population of 1,000 and is only available to one Sim at a time. A Sim is eligible to enter the political career if they have achieved the Celebrity charisma skill challenge plus any one of the other four remaining Charisma challenges (e.g. Personable, Super Friendly, Everybody’s Best Friend or Comedian).

Science: A Science Career position will be earned every time any Sim transitions into Adulthood (NOT Young Adulthood) with maxed Logic. A position is opened for every 3 electrocutions by electronics.

Part-Time Jobs

Part-time jobs become available to any Sim once the related lot has been placed in your City. Sims can apply for part-time jobs at the Graveyard, the Bookstore, the Grocery Store and the Day Spa.

Investments

You can invest in several businesses by buying shares. This is a good way of getting money, but first the associated building must be unlocked and placed in the city.

Here are the share prices for each building:

Business Name Business Type Cost to Invest as Partner Cost to Invest as Owner Weekly Income*
Hogan’s Deep Fried Diner Diner §6,000 §18,000 §2,000
Divisidero Budget Books Bookstore §7,000 §20,000 §2,000
Everfresh Delights Supermarket Grocery §7,000 §20,000 §2,000
Little Corsican Bistro Bistro §12,500 §25,000 §4,000
Sharma Day Spa Day Spa §15,000 §35,000 §6,000
Outstanding Citizen Warehouse Corp. Warehouse §15,000 §35,000 §6,000
Doo Peas Corporate Towers Corporate §18,000 §40,000 §6,000
Wilsonoff Community Theatre Theatre §18,000 §40,000 §6,000
Sacred Spleen Memorial Hospital Hospital §30,000 §75,000 §12,000
Llama Memorial Stadium Stadium §35,000 §80,000 §13,000
Landgraab Industries Science Facility Science §40,000 §100,000 §15,000

* There are two levels of investment: Partner and Owner. A Partner takes a percentage of the weekly income from the business. An owner takes 100% of the weekly income from the business.

Boomtown-Style Neighborhoods (Optional)

The Boomtown Challenge was originally created by Reni for The Sims 2. It is similar to the Build a City Challenge in that you begin with a single founder and continue to build until you have created an entire city. The Boomtown Challenge was characterized by class-based neighborhoods.  For Boomtown-style play, designate poverty class, working class, middle class and upper class lots according to the guidelines below.

CAS Sims must move into poverty class houses because they won’t be able to afford anything else. For this reason, you want to make sure your neighborhood is upwardly mobile and that family’s move into newer and better-equipped houses as soon as possible.

Poverty Class Housing

Poverty Class houses are small and only contain the basic necessities.

  • Maximum Lot Size: 30 x 20
  • Maximum Lot Price: §1,200
  • Furnished Cost at Closing (Purchase Price): No more than §16,000
  • Furnished Cost with Upgrades (Sale Price): No more than §25,000
  • Largest Room Size: 16 sq. feet (4 x 4, 5 x 3, etc.)
  • Largest Bathroom Size: 6 sq. feet  (2 x 3, etc.)
  • Max. Bedrooms: 2
  • Max. Bathrooms: 1.5 (only 1 bathroom can have a shower or tub)
  • Appliances & Furnishings: Low to Mid-Range (1st and 2nd Lowest Priced Objects Only)
  • Basement: Not allowed
  • Cars: None
  • Computers: Not allowed
  • Dishwashers & Trash Compactors: Not allowed
  • Fireplaces: Not allowed
  • Fishing Pond: Not allowed
  • Gaming Systems: Not allowed
  • Garages: Not allowed
  • Swimming pools: Not allowed
  • Landscaping: Sparse

Working Class Housing

Working Class houses are a little larger and allow some conveniences.

  • Maximum Lot Size: 30 x 40
  • Maximum Lot Price: §2,400
  • Furnished Cost at Closing (Purchase Price): No more than §25,000
  • Furnished Cost with Upgrades (Sale Price): No more than §60,000
  • Largest Room Size: 25 sq. feet (5 x 5, 6 x 4, etc.)
  • Largest Bathroom Size: 8 sq. feet  (4 x 2, etc.)
  • Max. Bedrooms: 3
  • Max. Bathrooms: 2
  • Appliances & Furnishings: Mid-Range (Can’t afford Highest Priced Objects)
  • Basement: Allowed
  • Cars: 1
  • Computers: 1
  • Dishwashers & Trash Compactors: Lowest Priced Only
  • Fireplaces: Not allowed
  • Fishing Pond: Not allowed
  • Gaming Systems: Not allowed
  • Garages: Not allowed
  • Swimming pools: Not allowed
  • Landscaping: A step up, but nothing spectacular

Middle Class Housing

Middle Class houses are spacious and allow most conveniences.

  • Maximum Lot Size: 40 x 40
  • Maximum Lot Price: §6,800
  • Furnished Cost at Closing (Purchase Price): No more than §60,000
  • Furnished Cost with Upgrades (Sale Price): No more than §100,000
  • Largest Room Size: 40 sq. feet (8 x 5, 10 x 4, etc.)
  • Largest Bathroom Size: 12 sq. feet  (4 x 3, 6 x 2, etc.)
  • Max. Bedrooms: 5
  • Max. Bathrooms: 3
  • Appliances & Furnishings: All allowed
  • Basement: Allowed
  • Cars: 2 – Cars must be placed in a garage.
  • Computers: 3
  • Dishwashers & Trash Compactors: All allowed
  • Fireplaces: Allowed
  • Fishing Pond: Allowed
  • Gaming Systems: Allowed
  • Garages: 2 Car Garage Allowed
  • Swimming pools: Outdoor Only
  • Landscaping: Good enough to pass inspection by the community association. Vegetable gardens must be fenced in and tastefully hidden.

Upper Class Housing

Upper Class houses have no restrictions. Make them as lush and lavish as you can.

  • Maximum Lot Size: 60 x 60
  • Maximum Lot Price: §14,700
  • Furnished Cost at Closing (Purchase Price): At least §100,000
  • Furnished Cost with Upgrades (Sale Price): Unlimited
  • Largest Room Size: Unlimited
  • Largest Bathroom Size: Unlimited
  • Max. Bedrooms: Unlimited
  • Max. Bathrooms: Unlimited
  • Appliances & Furnishings: All can be purchased
  • Basement: Allowed
  • Cars: Unlimited
  • Computers: Unlimited
  • Dishwashers & Trash Compactors: All can be purchased
  • Fireplaces: Allowed
  • Fishing Pond: Allowed
  • Gaming Systems: Allowed
  • Garages: Allowed
  • Swimming pools: Both Outdoor and Indoor Allowed
  • Landscaping: The best of the best. Vegetable gardens must be fenced in and tastefully hidden but these Sims will likely forego tending gardens and purchase what they need.

Residential Lots in Sunset Valley by Price and Class

House No. Street Lot Size Lot Price Suggested Class
91 Landgraab Ave. 30 x 20 §1,200 Poverty
18 Maywood Lane 19 x 29 §1,200 Poverty
53 Maywood Lane 30 x 20 §1,200 Poverty
2450 Pinochle Point 29 x 30 §1,200 Poverty
306 Skyborough Blvd. 30 x 20 §1,200 Poverty
378 Skyborough Blvd. 20 x 30 §1,200 Poverty
270 Sunnyside Blvd. 30 x 20 §1,200 Poverty
43 Water Lily Lane 20 x 30 §1,200 Poverty
55 Water Lily Lane 20 x 30 §1,200 Poverty
72 Water Lily Lane 20 x 30 §1,200 Poverty
99 Landgraab Ave. 29 x 29 §1,800 Working
330 Oak Grove Rd. 30 x 30 §1,800 Working
365 Oak Grove Rd. 30 x 30 §1,800 Working
2200 Pinochle Point 30 x 30 §1,800 Working
2250 Pinochle Point 30 x 30 §1,800 Working
2300 Pinochle Point 30 x 30 §1,800 Working
2350 Pinochle Point 30 x 30 §1,800 Working
24 Sim Lane 30 x 30 §1,800 Working
442 Skyborough Blvd. 30 x 30 §1,800 Working
67 Water Lily Lane 30 x 30 §1,800 Working
74 Landgraab Ave. 30 x 40 §2,400 Working
98 Landgraab Ave. 30 x 40 §2,400 Working
15 Maywood Lane 40 x 30 §2,400 Working
16 Maywood Lane 40 x 30 §2,400 Working
17 Maywood Lane 29 x 39 §2,400 Working
60 Maywood Lane 40 x 30 §2,400 Working
65 Maywood Lane 40 x 30 §2,400 Working
320 Oak Grove Rd. 30 x 40 §2,400 Working
2400 Pinochle Point 40 x 30 §2,400 Working
14 Sierra Tango Street 30 x 40 §2,400 Working
12 Sim Lane 40 x 30 §2,400 Working
28 Sim Lane 40 x 30 §2,400 Working
36 Sim Lane 30 x 40 §2,400 Working
303 Skyborough Blvd. 30 x 40 §2,400 Working
373 Skyborough Blvd. 30 x 40 §2,400 Working
260 Sunnyside Blvd. 30 x 40 §2,400 Working
280 Sunnyside Blvd. 40 x 30 §2,400 Working
58 Water Lily Lane 30 x 40 §2,400 Working
1 Sun Song Ave. 20 x 30 §2,700 Middle
3 Sun Song Ave. 30 x 20 §2,700 Middle
5 Sun Song Ave. 30 x 20 §2,700 Middle
7 Sun Song Ave. 30 x 20 §2,700 Middle
9 Sun Song Ave. 19 x 30 §2,700 Middle
100 Redwood Pkwy. 24 x 29 §3,000 Middle
86 Landgraab Ave. 40 x 40 §3,200 Middle
2500 Pinochle Point 40 x 40 §3,200 Middle
299 Skyborough Blvd. 40 x 40 §3,200 Middle
415 Skyborough Blvd. 40 x 40 §3,200 Middle
53 Waterfall Way 35 x 47 §3,384 Middle
120 Wright Way 40 x 30 §3,900 Middle
180 Wright Way 40 x 30 §3,900 Middle
130 Redwood Pkwy. 40 x 30 §5,400 Middle
180 Redwood Pkwy. 40 x 30 §5,400 Middle
433 Sunnyside Blvd. 30 x 30 §6,800 Middle
477 Sunnyside Blvd. 29 x 29 §6,800 Middle
13 Skyborough Blvd. 60 x 60 §7,200 Upper
230 Redwood Pkwy. 30 x 40 §7,400 Upper
250 Redwood Pkwy. 40 x 30 §7,400 Upper
455 Sunnyside Blvd. 30 x 30 §8,200 Upper
500 Sunnyside Blvd. 40 x 40 §10,700 Upper
10 Summer Hill Court 60 x 60 §14,700 Upper
15 Summer Hill Court 60 x 60 §14,700 Upper
20 Summer Hill Court 60 x 60 §14,700 Upper

Residential Lots in Sunset Valley by Address

House No. Street Lot Size Lot Price Suggested Class
74 Landgraab Ave. 30 x 40 §2,400 Working
86 Landgraab Ave. 40 x 40 §3,200 Middle
91 Landgraab Ave. 30 x 20 §1,200 Poverty
98 Landgraab Ave. 30 x 40 §2,400 Working
99 Landgraab Ave. 29 x 29 §1,800 Working
15 Maywood Lane 40 x 30 §2,400 Working
16 Maywood Lane 40 x 30 §2,400 Working
17 Maywood Lane 29 x 39 §2,400 Working
18 Maywood Lane 19 x 29 §1,200 Poverty
53 Maywood Lane 30 x 20 §1,200 Poverty
60 Maywood Lane 40 x 30 §2,400 Working
65 Maywood Lane 40 x 30 §2,400 Working
320 Oak Grove Rd. 30 x 40 §2,400 Working
330 Oak Grove Rd. 30 x 30 §1,800 Working
365 Oak Grove Rd. 30 x 30 §1,800 Working
2200 Pinochle Point 30 x 30 §1,800 Working
2250 Pinochle Point 30 x 30 §1,800 Working
2300 Pinochle Point 30 x 30 §1,800 Working
2350 Pinochle Point 30 x 30 §1,800 Working
2400 Pinochle Point 40 x 30 §2,400 Working
2450 Pinochle Point 29 x 30 §1,200 Poverty
2500 Pinochle Point 40 x 40 §3,200 Middle
100 Redwood Pkwy. 24 x 29 §3,000 Middle
130 Redwood Pkwy. 40 x 30 §5,400 Middle
180 Redwood Pkwy. 40 x 30 §5,400 Middle
230 Redwood Pkwy. 30 x 40 §7,400 Upper
250 Redwood Pkwy. 40 x 30 §7,400 Upper
14 Sierra Tango Street 30 x 40 §2,400 Working
12 Sim Lane 40 x 30 §2,400 Working
24 Sim Lane 30 x 30 §1,800 Working
28 Sim Lane 40 x 30 §2,400 Working
36 Sim Lane 30 x 40 §2,400 Working
13 Skyborough Blvd. 60 x 60 §7,200 Upper
299 Skyborough Blvd. 40 x 40 §3,200 Middle
303 Skyborough Blvd. 30 x 40 §2,400 Working
306 Skyborough Blvd. 30 x 20 §1,200 Poverty
373 Skyborough Blvd. 30 x 40 §2,400 Working
378 Skyborough Blvd. 20 x 30 §1,200 Poverty
415 Skyborough Blvd. 40 x 40 §3,200 Middle
442 Skyborough Blvd. 30 x 30 §1,800 Working
10 Summer Hill Court 60 x 60 §14,700 Upper
15 Summer Hill Court 60 x 60 §14,700 Upper
20 Summer Hill Court 60 x 60 §14,700 Upper
1 Sun Song Ave. 20 x 30 §2,700 Middle
3 Sun Song Ave. 30 x 20 §2,700 Middle
5 Sun Song Ave. 30 x 20 §2,700 Middle
7 Sun Song Ave. 30 x 20 §2,700 Middle
9 Sun Song Ave. 19 x 30 §2,700 Middle
260 Sunnyside Blvd. 30 x 40 §2,400 Working
270 Sunnyside Blvd. 30 x 20 §1,200 Poverty
280 Sunnyside Blvd. 40 x 30 §2,400 Working
433 Sunnyside Blvd. 30 x 30 §6,800 Middle
455 Sunnyside Blvd. 30 x 30 §8,200 Upper
477 Sunnyside Blvd. 29 x 29 §6,800 Middle
500 Sunnyside Blvd. 40 x 40 §10,700 Upper
43 Water Lily Lane 20 x 30 §1,200 Poverty
55 Water Lily Lane 20 x 30 §1,200 Poverty
58 Water Lily Lane 30 x 40 §2,400 Working
67 Water Lily Lane 30 x 30 §1,800 Working
72 Water Lily Lane 20 x 30 §1,200 Poverty
53 Waterfall Way 35 x 47 §3,384 Middle
120 Wright Way 40 x 30 §3,900 Middle
180 Wright Way 40 x 30 §3,900 Middle

2 responses

30 12 2009
simsdivad

I spent the last two days ironing this out… Now I’m getting ready to set up my neighborhood. If you would like a copy of these rules in a cleaner MS Word format, send an e-mail to simsdivad AT gmail DOT com or join the Sims 3 Challenges Yahoo! group… I’m planning to upload them there soon.

30 12 2009
Starting a Build a City Challenge « My Sims Life

[…] Build a City Challenge […]

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